| |
|
 |
nteractive
entertainment is a core industry of digital entertainment culture
in global business of 21th century. Along with growth of game
market, the size of market of e-Sports as secondary content
of game is growing extremely fast. |
| |
|
| |
|
| |
Knowing the trend of the times, International
Cyber Marketing Inc. was founded in July of 2000 to organize
a world class e-Sports events, World Cyber Games. The events
wore to make a festival of digital culture and harmonize the
young generation from different cultural background through
it. |
| |
|
|
| |
| International Cyber Marketing Inc. is building worldwide
network with strategic partners from many countries to
developing the World Cyber Games to a global festival
such as World Cup and enable global marketing through
the gaming community. |
| |
|
| |
| In addition, International Cyber Marketing Inc., is
making a success in Marketing of Game and Marketing through
Game Solution as a means of achieving not only its business
objectives but also focusing on its pure meaning of event. |
| |
|
|
| |
| We also organize a conference in game business and exhibition
that major game companies in the world participate to develop
ourselves as a leader of interactive entertainment industry
and to contribute the world game industry. |
| |
| |
| The vision of International Cyber Marketing is going to grow
with the industry, and we are confident that the vision will
come true. |
| |
 |
| |
|